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Nintendo Switch tasks are using only limited amount of cores
Posted by Yoni Davidson on 02 February 2017 01:26 PM
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Problem Description: Nintendo Switch tasks will use only the core amount of the Initiator machine. Reason: According to Nintendo, the number of tasks is controllable in the Visual Studio project property pages "C/C++->General". There is a "Max Compilations" field which defaults to $(NUMBER_OF_PROCESSORS) which is probably defined to the local core amount. Solution: According to Nintendo, they have a future task to automatically increase this value when they detect that IncrediBuild is in use. | |
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